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Peltz
Stranger
Joined: Sat Apr 12, 2003 1:14 pm Posts: 6419 Location: Estonia
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 Xenonauts
_________________ When someone asks how rich you are, quote Rinox " I don't even have a rusty nail to scratch my butt with...!"
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Thu Apr 22, 2010 7:44 am |
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Mole
Minor Diety
Joined: Fri Apr 11, 2003 5:09 pm Posts: 4004 Location: Walsall, West Mids, UK
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 Re: Xenonauts
Hmm, I don't know much about it yet so I'll reserve full judgement - but I want to see somethign else interesting happening in games with the guns. The ones at that page give me a big yawn. Then again, if it aint broke don't fix it right?
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Mon Apr 26, 2010 2:43 pm |
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Peltz
Stranger
Joined: Sat Apr 12, 2003 1:14 pm Posts: 6419 Location: Estonia
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 Re: Xenonauts
If they create a copy of xcom it is going to fail, at least in eyes, because i don't want to pay a second time for a game that i already have and i am certain that i am not the only one who thinks so.
_________________ When someone asks how rich you are, quote Rinox " I don't even have a rusty nail to scratch my butt with...!"
Be well or Get Help!!
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Tue Apr 27, 2010 12:51 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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 Re: Xenonauts
I wouldn't mind someone taking the original xcom and putting it to modern graphics. I'd probably prefer gameplay more like Xcom apocalypse though... turn based is so early 90s. 
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Tue Apr 27, 2010 5:46 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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 Re: Xenonauts
Taking turnbased out of X-com would ruin it man. Stick some option to play it in real-time or continuous TBS in there but keep the original formula is what I say. I don't really agree with you btw Peltz, I think there's a huge market of people who would pay for an updated copy of the original.  But of course, I'd like a more developed idea with more options and equipment than in the original myself too if they do make another game. Btw, there are still recurring rumors about Sid Meier's company Firaxis (Alpha Centauri, Civ series, Colonization, Pirates!) making an X-Com TBS remake. That would be a great fit I think. http://www.gamespot.com/news/6238162.html
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
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Tue Apr 27, 2010 5:59 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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 Re: Xenonauts
I'm not holding my breath on that game being in development. However, I agree... I didn't mean to remove turn based, but rather be like Apocalypse where real-time or turn-based were both valid options. Something along the lines of Baldur's gate... turn-based but with the illusion of real-time. I would also like to see weapons that are more based around reality, at least at first. No chain guns and "sniper rifles"... I want to equip my forces with M-16s or AK-47s with the occasional M-60 or PKM and maybe an occasional LAW/ RPG. If your weapon choices were influenced by the location of your base on the world, that would be even more awesome.
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Tue Apr 27, 2010 6:34 am |
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Peltz
Stranger
Joined: Sat Apr 12, 2003 1:14 pm Posts: 6419 Location: Estonia
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 Re: Xenonauts
Well there is UFO Extraterrestials ( Steam link ) and its pretty much the same formula and it has that undeniable feel of "I have already done this." The formula has to innovate to truly succeed. The thing is there are plenty of xcom clones, hell even multiplayer Enemy unknown but they lack the magic, they are devoid of innovation.
_________________ When someone asks how rich you are, quote Rinox " I don't even have a rusty nail to scratch my butt with...!"
Be well or Get Help!!
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Tue Apr 27, 2010 10:45 am |
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