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It is currently Mon Jul 21, 2025 9:19 am
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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doesn't realism just get rid of the outlines and stuff? The damage levels are still controlled by the difficulty? I would imagine that on elite the damage from a nade is pretty horrific.
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Wed Dec 16, 2009 9:26 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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No, you're right, it doesn't change the damage parameters of your FF or the zombies. They're still determined by the difficulty you play on. But a man can dream!!
We seriously gotta take you on a realism game some time, on advanced. It's pretty epic shit. Zombies are BITCHES to take out. Headshots still do the trick, as do some heavy ordnance weapons on close range, but damn...they just keep coming back. You'd love it.
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Wed Dec 16, 2009 9:35 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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Oh, so zombies behave differently? That's awesome. I'll definitely want to try that at some point.
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Wed Dec 16, 2009 10:09 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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I don't know if they really behave differently, they just have more realistic damage models and don't go down that easily from body shots/arm or leg shots. Sometimes they get up again 2 times before actually dying.
Of course, the deagle still pumps away 20% of their body mass on close range, so that's still efficient. 
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Thu Dec 17, 2009 3:51 am |
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Peltz
Stranger
Joined: Sat Apr 12, 2003 1:14 pm Posts: 6420 Location: Estonia
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The realism mode renders the hunting rifle pretty much obsolete unless the ping is low. 3 shots to kill a zombie so 5 zombies with fully loaded rifle. Its better to use a smg with spray n pray that one of those bullets hits the head. The sniper rifle is a tad better with its higher ammo count. Its quite frustrating since i am used to knowing that hunting rifle can kill two zombies with one shot without realism mode.
In realism mode its good to have two/three katanas and two/one deagle(s).
_________________ When someone asks how rich you are, quote Rinox " I don't even have a rusty nail to scratch my butt with...!"
Be well or Get Help!!
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Thu Dec 17, 2009 4:55 am |
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derf
Minor Diety
Joined: Fri Apr 11, 2003 2:17 pm Posts: 7737 Location: Centre of the sun
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Yeah the high powered rifles are anything but high powered. They're weak as piss.
Deagle is the mother of all weapons. 1-shot-kill, goes through multiple Z's, quick reload, can use it when incapped.
Are the melee weapons any different from eachother. I've never used them that extensively.
_________________ "Well a very, very hevate, ah, heavy duh burtation tonight. We had a very derrist derrison, bite, let's go ahead and terrist teysond those fullabit who have the pit." - Serene Branson
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Thu Dec 17, 2009 8:12 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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Yeah, they differ from each other in swinging speed and range (angle, rather). I think damage is pretty much equal.
Katana has a 180° swing range so basically, will hit anything in front of you when used. Other weapons, like the frying pan, don't have the same range.
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Thu Dec 17, 2009 8:29 am |
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derf
Minor Diety
Joined: Fri Apr 11, 2003 2:17 pm Posts: 7737 Location: Centre of the sun
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Damn, kinda makes me want to try the Katana, but I loves my deagles too much.
_________________ "Well a very, very hevate, ah, heavy duh burtation tonight. We had a very derrist derrison, bite, let's go ahead and terrist teysond those fullabit who have the pit." - Serene Branson
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Thu Dec 17, 2009 8:44 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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The katana is a lot of fun, and quite deadly. But I prefer the deagle, since you can reach out and touch someone. Plus the fact you use it when incapped... it's quite deadly even when you're on your back, unlike the spare crap pistol.
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Thu Dec 17, 2009 9:07 am |
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Peltz
Stranger
Joined: Sat Apr 12, 2003 1:14 pm Posts: 6420 Location: Estonia
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Magnum should put that quote on their webpage, epic
Dual pistols are a lot better with realism mode. Those random headshots really help.
_________________ When someone asks how rich you are, quote Rinox " I don't even have a rusty nail to scratch my butt with...!"
Be well or Get Help!!
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Thu Dec 17, 2009 2:58 pm |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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True. Shotguns have a similar effect. I almost always top the headshot percentage of our team(s) when we play, and God knows it's not because I'm such a crack shot with my shotties and grenade launcher.
I even topped accuracy % too last night, 49% I think. Which is just plain weird, as I tend to fire wildly.
P.S. have you guys noticed how (relatively) weak the magnum is vs special infected? Whereas a normal infected is insta-chunked from a well-placed magnum bullt, most special infected aren't quite that easy to kill with it. Spitter has very little health so she's doable, but Chargers, Jockeys and even Hunters take a lot of magnum bullets...
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Fri Dec 18, 2009 4:07 am |
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derf
Minor Diety
Joined: Fri Apr 11, 2003 2:17 pm Posts: 7737 Location: Centre of the sun
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I kind of noticed that, but then I think i may have noticed it with other guns too on SI's. Are you sure they may not have simply been given more HP?
_________________ "Well a very, very hevate, ah, heavy duh burtation tonight. We had a very derrist derrison, bite, let's go ahead and terrist teysond those fullabit who have the pit." - Serene Branson
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Fri Dec 18, 2009 6:09 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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Chargers and jockeys, yes, but I think it's because the charger is so tough and the jockey is hard to hit. I've one shot hunters and smokers with headshots from the deagle. The spitter just falls over and dies regardless of where you hit her.
Chargers are tough bastards anyway, though... how many hits does it take from dual pistols to take that bastard down?
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Fri Dec 18, 2009 6:10 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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Good to know: Special Infected health
Charger: 600
Jockey: 325
Hunter: 250
Boomer: 50
Smoker: 250
Spitter: 100
Witch: 500/1000/1000/1000 (depending on difficulty)
Tank: 3000/4000/6000/8000
Some more things to note
The Hunter has received a considerable buff over its iteration in Left 4 Dead:
Smoker's tongue range is slightly shorter than in the original. And the tank got a lot smarter, attacking only survivors that aren't incapped if it can help it. Also, setting it on fire now does NOT come with a limited timer. It just does continuous damage that is added to the same "damage" pool as regular damage. So unlike in Ld4, it's worth shooting the tank while it's on fire in L4D2
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Fri Dec 18, 2009 6:31 am |
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derf
Minor Diety
Joined: Fri Apr 11, 2003 2:17 pm Posts: 7737 Location: Centre of the sun
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That's interesting cos I kinda felt the Jockey had a dickload of health. They're my #1 enemy or racial enemy in BG geek speak.
_________________ "Well a very, very hevate, ah, heavy duh burtation tonight. We had a very derrist derrison, bite, let's go ahead and terrist teysond those fullabit who have the pit." - Serene Branson
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Fri Dec 18, 2009 7:23 am |
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