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Arathorn
Minor Diety
Joined: Tue Apr 01, 2003 10:23 am Posts: 3956 Location: Amsterdam
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Yeah that's stupid. What's also stupid is that it won't be mentioned in any big reviews, who'll just give the game some of the highest ratings anyway.
Still, I'm pretty confident the end result will be a good game.
_________________ Melchett: As private parts to the gods are we: they play with us for their sport!
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Sun Feb 22, 2009 2:40 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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In defense of the cannon wheel hit, most casualties from cannon fire aren't from the ball but from shit the ball hits that then goes flying. IE, if it hits a cart wheel, the wheel (wood and steel) explodes into fragments that fly around like shrapnel. Though I doubt it would kill the whole unit, there's a decent chance it would've scythed down a few people at least.
There's also a thin line between realistic simulation and boring historical recreation. I mean, realistically shouldn't we have cannons and muskets blowing up on a regular basis? And then there's just the crazy shit that only happens in the real world... like one musket unit firing at another musket units and someone two miles away is killed by a stray musket ball.
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Sun Feb 22, 2009 11:01 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Fri Feb 27, 2009 5:40 am |
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Arathorn
Minor Diety
Joined: Tue Apr 01, 2003 10:23 am Posts: 3956 Location: Amsterdam
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Indeed, can't wait to kick some French butt with my superior Dutch fleet.
_________________ Melchett: As private parts to the gods are we: they play with us for their sport!
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Fri Feb 27, 2009 6:59 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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hey that's my plan!  Maybe I'll play Spanish instead, they got a nice fleet too.
Some excerpts from the article btw
 |  |  |  | Quote: When I played as the British (as well as whistling a lot of patriotic jingles in seeming sincerity - I totally went native) my game centred on the sea-lanes, trying to maximise the amount of trade and keep them free of pirates, while alternating between industrialisation, dabbling in proto-Republicanist philosophy, and stomping around fighting the Cherokee in North America. The vast majority of my land battles for the first 25 years or so were against the Native Americans, which turned increasingly bloody when they got their hands on gunpowder.
Conversely, playing as the Prussians, with a scant two areas of control separated from each other in central Europe, led immediately to a classical European battle of muskets and battle-lines, and a rapid pursuit of ever-more-punishing gunfire drills. They were experiences so divorced from one another they may as well have been different games - different games that would take tens of hours each to complete. And in both campaigns, I didn't even get within sniffing distance of India.
Let me expand on that. Empire's Grand Campaign is the grandest of all the Total Wars'. Rather than a single world map, the game is divided into three military theatres: Europe, North and Central America, and the Indian Subcontinent. While the number of actual territories are reduced from the number that would be crammed into the same geographical area in another Total War game, that's a dizzying amount of space to consider. In practice, when you start to play, you don't worry about the world stage. You reduce it to something manageable. In England's case, my colonies. In Prussia's case, the land war. So when I said that I didn't even touch India, I mean that I didn't even send troops to a third of the map. It's an undiscovered country. God knows what it's like. |  |  |  |  |
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Fri Feb 27, 2009 7:30 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Mon Mar 02, 2009 2:45 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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mailman better hurry up, stop striking and drop my copy
Some tidbits from a Q&A with the lead designer of Empire
So that means there'll be Belgians in-game!!  Which Arathorn will enjoy squishing when they revolt, I'm sure.  |  |  |  | Quote: Schaep asks: In the previous games, alliances were pretty much useless. The campaign AI always had its mind set on certain settlements, even if they had never belonged to them. This always resulted in betrayal of alliances, even if your faction had overwhelming military strength. Sometimes the AI would even attack settlements with only 1 unit! Has this changed at all in Empire?
Kieran Brigden: Alliances are an element of diplomacy and have received much more attention this time around. If anything it may be the player that ends up having to break long-standing alliances in order to push for a certain province! Now countries' opinion of you rises and falls over time - trade helps increase it for example - and eventually if they like you enough you can form a alliance. There is a huge depth to the diplomatic menu, friends of friends, same religion, an enemy of my enemies, trade, etc. All of these things mean a more realistic diplomatic world. No longer does the AI love you for 50 years only to stab you in the head for no reason when you wont hand over a key region. That said, it can indeed betray you if it REALLY REALLY must, or if you've pushed it that far. |  |  |  |  |
Finally - that has always been a major frustration for me.
L4D! 
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Wed Mar 04, 2009 4:44 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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I'm downloading e:tw now.
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_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Wed Mar 04, 2009 6:32 am |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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Knowing your connection it'll be 30 minutes before you reel in the massive game files, steam-willing.
I hate you.
Which faction you planning to play as? US? Kick some Indian/colonist butt?
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Wed Mar 04, 2009 6:53 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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I'm starting with the 'road to independence' tutorial thing. Right now I'm playing the British colonists as they found colonies in the Americas. Pwning Indians and all that. Eventually...I don't know. Probably the US to enjoy pounding some British ass... following that I'm not so sure. Is Germany a playable faction? Or Prussia or whatever it is in this time frame.
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Wed Mar 04, 2009 3:17 pm |
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Arathorn
Minor Diety
Joined: Tue Apr 01, 2003 10:23 am Posts: 3956 Location: Amsterdam
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Probably Prussia. If you want an extremely tough game (probably), play the United Provinces.
_________________ Melchett: As private parts to the gods are we: they play with us for their sport!
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Wed Mar 04, 2009 4:38 pm |
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Rinox
Minor Diety
Joined: Mon Mar 31, 2003 7:23 am Posts: 14892 Location: behind a good glass of Duvel
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Yeah, the Prussians are in there. I read about them in one of the ETW reviews.  So you can go all Kaiser on your enemies' asses.
Looking forward to reclaiming America from the US with the cherokee 
_________________ "I find a Burger Tank in this place? I'm-a be a one-man cheeseburger apocalypse."
- Coach
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Thu Mar 05, 2009 5:00 am |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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heh, that works. I'm still playing the Road to Independence. I got past the initial colonization and am now kicking the French out of Quebec. At this point England is a separate faction from me, but we're allies. It's still in tutorial phase... construction is still fairly locked up so I'm not entirely sure how it works yet.
On a positive note, things like farms and trading posts exist but are separate from the cities. So you can move armies in to an enemy's territory and severely damage their trade income without having to assault any forts. I think that's a positive development.
Oh, another positive thing is that you can choose several upgrade paths. IE, for my port I was able to choose a military shipyard or a fishing shipyard, but not both... so either I can build military vessels or I can augment my economy. That adds more strategy to the game, imo.
Anyway, blah, I'll be playing this more today I'm sure.
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Thu Mar 05, 2009 6:37 am |
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derf
Minor Diety
Joined: Fri Apr 11, 2003 2:17 pm Posts: 7737 Location: Centre of the sun
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...
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Thu Mar 05, 2009 2:59 pm |
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Satis
Felix Rex
Joined: Fri Mar 28, 2003 6:01 pm Posts: 16701 Location: On a slope
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lol, 40 KB/s. Who keeps saying Europe's broadband pwns the US's? :p
Anyway, I'm still playing the Road to Independence. After whooping up on the Injuns I completed that section, then proceeded to whoop up on the French prior to completing that. At this point I'm fighting the brits. I started with the home city of Boston and have expanded my holdings by another city. Mainly I'm just building up my economy, doing research and trying to keep the brits from raiding my farms and such. My main Army (under George Washington) will be heading into Maine shortly to liberate that colony. Plus it'll give me ownership of a nice chunk of the east coast and should secure my flanks somewhat.
_________________ They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.
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Fri Mar 06, 2009 6:39 am |
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