So I got the demo for this game on Xbox Live, and I will very definitely be buying the full version soon.

It's a beautifully painted game (with nice classical music), and at times it shows flashes of artistic genius that I haven't seen for a while in games.
The platform-style design looks simple but hides an intricate design. The puzzles are challenging but never impossible. In fact, the "official walkthrough" on the Braid site pleads with the player to not use a walkthrough, and that all puzzles can be solved with logical thought. Slight lol.
To give you a little taste of how good the demo alone is: you're collecting puzzle pieces in the levels and can use them to assemble a painting in one of them. The overall goal of the world is to finish the painting. But near the painting are two puzzle pieces that are (seemingy) out of reach. By partially assembling the painting and manipulating it, you can use it 'in the real world', ie the level, to reach the last two pieces and complete it. Not gonna say how but it's pretty clear.
Hard to explain just writing that, perhaps..so if you're curious wtf I just said just get the demo and try it. What i've seen so far points in the direction of a creative piece of art.
Oh and it's coming to the pc too, soon! Indie developers such as these deserve all the support they can get so i might download it for the pc too after finishing the Xbox 360 version.
