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Felix Rex
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Aight, I figured I'd make a thread for opinions of games you've finished/finished with. I just uninstalled two, so I'll start off

B&W2. Bleh. Not bad, not good. Could have been so much better, it's sad. Overall, it's probably worth it if you don't have high expectations like I did.

Fable: The lost chapters: Blech. Bad. The story's not bad, the graphics aren't bad, the gameplay is ok, I suppose, but...it's just boring. It's a freakin' snoozer like KOTOR 2 was a snoozer. Just not worth the time investment.

Since that pretty much finished up everything I was playing, I think it's time to get Quake 4. First to play it, then to map for it...and maybe someday to mod it. :twisted:

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Thu Nov 10, 2005 9:45 pm
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" Just not worth the time investment. "

I love Fable. However I disagree with this statement, NOT because it IS worth it, but because it's virtually impossible to invest time in it ;) Finish it in 9 hours no problem. I haven't played TLC yet, but I intend to, and i hear its only an extra 2 - 3 hours of gameplay.

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Fri Nov 11, 2005 4:47 am
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Well...CoD 2 is worth the wait, great game. But a little bit short. :(


F.E.A.R. started off great, and I can't wait to keep on playing.


Guild Wars was a pleasant surprise, in a way. I didn't expect a MMO game (not really an rpg so..) to be so much fun. Especially the fact that you play in teams with your pals, and that the classes are well-balanced. Good stuff.


RTW: BI is a..;challenge. Addicitive and still that great atmosphere. Nothing cooler than pwning a totally superior armor through tactics.


So, I like most games I'm playing a lot. You suckers have just been unlucky ;)

I'm waiting for the Movies now, and Oblivion. :twisted:

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Fri Nov 11, 2005 6:50 am
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Felix Rex
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The Movies is out...got decent reviews at gamespot. I think I'll skip that one. Actually, I can't think of any games until Oblivion and the Star Wars RTS next year that I'd like to buy, besides Q4.

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Fri Nov 11, 2005 7:27 am
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yeah movies came out today over here, you got it 4 days early in usa. but you know ox. he wont buy it yet ;)

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Fri Nov 11, 2005 12:14 pm
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Fear was ok, coulda been more scary later on.

The cool thing that happens at the end is cool, but I can't say what cuz it'll spoil it.

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Sat Nov 12, 2005 6:05 pm
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Felix Rex
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yea, the very end was really cool. It seriously improved my opinion of the game. The whole last level was fairly well done, but the dream sequences, the outside right at the end, and the end cutscene were done really well.

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Sat Nov 12, 2005 6:56 pm
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Man, FEAR can creep me out. Last night I was playing in the dark with earpieces and the sound turned way up...makes it a lot spookier. During the day with sound generally on is for sissies. :P

You're right, I just had a part with very few paranormal events, but it looks to be picking up again. Little Girl = scary! Like when you stand in the elevator, the light falls out for a sec, goes back on, and you see the girl next to you. jeez.


Or more straight-on scare: the elevator that drops by a hair from your pretty face. :o

Anyhoo, interval 7 or something..think i'm nearing the end. Liberated Alice Wade, went after her to the Aburn area thing. And dude, does EVERY chopper in-game get destroyed? :roll:

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Thu Nov 17, 2005 5:31 am
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Felix Rex
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nah, only friendly choppers. :roll:

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Thu Nov 17, 2005 7:53 am
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Hehe...btw, another minor beef with FEAR (and most shooters) is the abundance of weaponry, medpacks, boosters and whatnot in every possible place.

I mean, I know the US is pretty loose on fire arms, but I'm pretty sure they don't have an abundance on assault rifles, handguns and whatnot lying around in every office in a research facility. :roll:

I'm waiting for a horror shooter that has a 'logical' solution to these problems, or is sparse on ammo. The best ones I ever played were like that...Monolith (fear developers) are working on another 'horror' game with this idea, I heard. I'll see if I can find the title.


I don't care if they solve it with 'magic' (if it fits the storyline), but just to have the spread of material make a little sense....in Vampire: Bloodlines, you could use fire arms, but ammo was either in logical places or bought in stores...not in baby's cradles and kitchen sinks. :roll:

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Sat Nov 19, 2005 8:06 am
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What difficulty level are you on?

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Sat Nov 19, 2005 11:02 am
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Average...like every game at the first spin. :) Why?

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Sat Nov 19, 2005 11:04 am
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Just wondered really because I found more than enough ammo, that's true, but I didn't think it was that common. I found my self runnin' on empty a few times.

But maybe that's just A. My bad planning or B. I'm trigger happy. Though I didn't think that I was.

Anyway, Health, is what there was to much off. And I was on the same difficulty as you.

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Sat Nov 19, 2005 11:58 am
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Felix Rex
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I played on normal. Occasionally I ran into ammo shortages, but not often.

The first few levels are significantly easier than later levels, though. I'm glad I didn't jack it up to a higher difficulty setting. Some of those areas got ungodly.

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Sat Nov 19, 2005 6:21 pm
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I actually never had a lot of trouble...ok, once or twice. But I never felt like it was gonna be really hard; more like "ok, next time I focus a little and it'll be fine". But the level still is way above that of an average shooter...without the slowmo, it's insane even. Those ATC guys mean business, and have superb aim.


As for the ammo thing...I relied on my shotgun for about 90% of the game; which might explain why I never had a shortage. (together with basic machine gun by far most ammo you find is shotgun) Shotgun for the win. 12-clip, surprisingly good range, devastating from up close up and realtively decent ROF (for a shotgun..). I think I killed the large majority of human opponents with one shot...with the slowmo, getting up close is a lifesaver rather than suicide. (as it is in most games)

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Sat Nov 19, 2005 7:17 pm
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