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Rome: Total War 
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Minor Diety
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Yeah...let's hope they work out everything a bit instead of doing the same thing with different names. And get rid of some of the bugs...I see they're already tackling the 'death at the bridge' thing, that's good.

Now let's hope they fix stuff like troop movement (getting blocked in cities with large stuff like chariots and elephants SUCKS) and work out the diplomacy even more. Like Alpha Centauri, that would rock pants. I think i'm going to play a game of AC. But I'm already playing Football manager and I'm supposed to be busy...bah. Priorities Schmiroities. :(

Erh...;anyway, the elite berserkers sounds absurd. :o

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Wed May 18, 2005 4:10 am
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Yeh, i heard about RTW:BI some time ago.

Believe it or not, but i am still playing RTW (among other things). I installed the Mundus Magnus mod for the campaign i am in now as thr Macedonians. Mundus Magnus bastically enlarges the map to include regions as far....Tell you what, ill just post a link ot the map pic:

Image

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Wed May 18, 2005 5:06 am
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There you see all of the starting positions of the factions. As i said ive been playing as the Macdaddy Macedonian for a good while now. Long story short, i started off with many allies, the all back stabbed me and i am (yet again) fighting battles on all fronts, slowly conquering the world.

I will post pics of my campaign maybe today or tomorrw.

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Wed May 18, 2005 5:10 am
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Coolness....don't forget that the attachment mod doesn't work yet, you'll have to link that shiznitz.

I was always wondering which mods were the coolest....so which ones to you recommend besides the mundus magnus thingie? And doesn't it become impossible to control large cities that are very far away on such a map?

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Wed May 18, 2005 6:15 am
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Well, mundus magnus isnt really a mod. Its just a new map with new mercenary recruitment zones. The large size really makes playing campaigns alot better.

In terms of mods, i once tried to use Realism Total War, but it didnt work. So i settled with just mundus magnus. v2.2 of Rome Total Realism is out now, so maybe it works ok.

Heres a link to a list of most mods, big and small. (ordered by most downloaded)

http://www.twcenter.net/downloads/db/?act=mods&cat_id=10

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Wed May 18, 2005 8:43 am
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Thanks d00d...it's not Morrowind (in terms of cool mods) but still, lookin' good. :)

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Thu May 19, 2005 5:09 am
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Definately not at cool as MW mods.

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Thu May 19, 2005 5:20 am
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This was a stupidly one sided battle...

Image
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This is where i discovered the bridge exploit...

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This just shows a time where i had to transport a surplus of family members to work in Turkey.

Image

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Mon Jun 13, 2005 7:39 am
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Nice pics Derfman...especially the phalanx bridge deathtrap. :D As for that being a bug...still, I imagine many gallic/germanic tribes would really try to conquer the bridge anyway. :) Against more sophisticated opponents such as the romans it's highly unlikely that they'll take their chances, I agree. :wink:

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Mon Jun 13, 2005 4:04 pm
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Acknowledge the photographic excellence!


You do not have the required permissions to view the files attached to this post.

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Fri Aug 26, 2005 11:02 am
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Felix Rex
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lol...how about you get some games with REAL graphics. :wink:

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Fri Aug 26, 2005 2:36 pm
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This was done my old card :), frame rate at aboit 5fps obviously. I was talking more about the artistry in it. Theres story behind it too:

- After a short campaign, i had won countless battles against the Gauls ina Julii campaign, i smashed them to only 2 provinces, i asked them to become protectorate, and they did. [Fill the gaps for a hollywood blockbuster].

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Fri Aug 26, 2005 10:20 pm
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Great news dudes (and dudettes): the RTW expansion, Barbarian Invasion is out! I already have it in my possession but since I can't find my è!é§(é RTW dvd I can't install it. The irony!


Anyway, from what I hear and read it's a great expansion...here are some features:

Quote:
New Factions
Fortunately, you don’t necessarily have to play as the Romans! BI includes 10 brand new playable factions, (and some more that you’ll get the chance to meet during the game). Each of these factions has its own strategic options and a selection of exclusive units for their armies. The Franks, for example, have warriors armed with the fearsome francisca throwing axe, while the Huns and Sarmatians are peerless cavalrymen and the Sassanids are the only nation to still use elephants in battle.

Eastern Roman Empire - the rich part of the Roman World, and now reverting to a more ‘Greek’ and Eastern outlook than strictly Roman. Their heavy cavalry is frightening indeed.
Western Roman Empire - under the rule of a strong Emperor there is the chance that Rome could become the centre of the world once again. The Legions may have changed, but they are still potentially powerful!
Huns - When Roman envoys finally met Attila the Hun they were horrified - the Huns were a new breed of warrior who live in the saddle and could ride and fight all day!
Goths - An ancient people from the Baltic, the Goths struck fear into their enemies thanks to their habit of sacrificing captives to Tyz, the war god. They may now be nominally Christian, but they haven’t forgotten all their old ways!
Vandals - Their name is still a byword for wanton destruction! Driven from their ancestral lands, the Vandals carved their way across Gaul and Spain, eventually marching through North Africa to settle around Carthage.
Saxons - Unlike the other German tribes, the Saxons didn’t look southwards to expand. They look seawards, and westwards towards the rich province of Britannia, creating the idea of ‘England’ in the process.
Franks - The ‘Free Men’ are a Germanic tribe of fierce warriors, famed for their steadfast infantry and their utterly dangerous throwing axes. They managed to conquer all of Gaul and give the land its modern name: France.
Allemanni - Although held off by the Romans over many centuries, the Germanic Allemanni people are now on the rise again. They crossed the frozen River Rhine in 366 and now are a threat to the good order of many Roman provinces.
Sarmatians - A fierce warrior people from the steppes, the ‘Syrmatae’ rule the lands to the north of the Black Sea. Their women-folk are supposedly as savage as the men, but as horsemen they are almost without equal - which is why they can be found as mercenaries in Roman armies.
Sassanid Empire - The Persian Empire has waxed and waned over the centuries, but in the Sassanid dynasty its rulers are vigorous and strong. At loggerheads with the Eastern Roman Empire over the Sassanids’ persecution of Christians, they are a power to be reckoned with in the East.





Quote:
New Game Features
The added game features for Rome: Total War - Barbarian Invasion are:


Barbarian Hordes - A barbarian faction can flee en masse from an attacker and take its entire people in search of a new homeland. When a faction loses its last settlement the entire population can move as a series of horde armies. If - and when - the faction manage to conquer a new homeland region, the people can again settle and begin life anew. While a faction is ‘on the road’ it can’t recruit new units other than mercenaries, but it doesn’t pay any upkeep on its armies. Hordes are a ‘get out of jail’ card for some factions facing defeat - or they may just get hacked to pieces as they run!
New Units - New factions means new units! In fact, almost every unit in BI is new. This means that there are plenty of new tactical tricks to discover, strengths to play up, and weaknesses to exploit! Every faction in the game has a ‘signature’ unit that is unique to them, such as the axe-throwing Francisca Heerbann of the Franks to the ultra-heavy Sassanid Clibinarii cavalry. Even apparently familiar units have been revised.
New Special Abilities - Some units in the game have new special abilities. The Shield Wall allows barbarian elites to ‘lock’ themselves into a defensive stance and withstand frontal attacks. The Schiltron is a defensive ‘hedgehog’ formation for spear-armed troops - great for withstanding cavalry, but very vulnerable to missile fire. Swimming allows light troops to cross rivers and flank defenders who think they are safe at one end of a bridge or ford!
A modified technology tree - allows barbarians to build and expand larger settlements. It also includes new buildings to reflect the changed importance given to religion at this time in history.
A new campaign map - Europe and the Empire have changed after 350 years of Roman rule since the end of the main Rome: Total War campaign. The new map reflects the shifts in population and wealth that have gone on.
Religion - is now an important factor. Christianity has become the dominant religion of the Empire, but it’s your choice whether or not to revert to paganism in the hope that this will bring victory. Barbarian factions can convert, opening up new parts of the technology tree in the process.
Generals - can now be recruited as well as adopted into the family. There are also new vices and virtues as well as ancillary characters for generals’ retinues.
Rebellions - can now flare up into full-fledged civil wars. Your generals can decide that they would make better kings or emperors than the current rulers and take matters into their own hands!
And goodbye to the Senate! That old favourite enemy of Rome: Total War players everywhere is now a toothless talking shop with no power over the fate of the Empire. Instead: worry about the Huns!
There’s much that is new in Rome: Total War - Barbarian Invasion… and a few surprises we haven’t told you about just yet!




Pray that I'll find my DVD between all the porn.

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Wed Oct 12, 2005 2:44 pm
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Bah, im currently stuck into the new RTR mod:

www.rometotalrealism.org

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Thu Oct 13, 2005 5:14 am
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Heard about that one....I'll probably install it some time soon.

But omfg @ the expansion...I just got totally raped by the Huns. The most important new feature -wandering hordes- is impressive, but not always in a good way lol. It's just insane. In the first 5 rounds of the game my capital was sieged by no less than 3 2000+ armies...I had like 4-5 units in there, and a crappy woorden wall. :D


That was an awesome battle tough, cos I managed to kill about 2000 enemies and route most of them with only 700 men. And that wooden wall. :roll:

Just to say: it's hard. Especially when you're in the east near the Huns. The horror...they come and sack (not occupy) your cities with their horde of 5-6 full armies. It's insane. :) I think I pretty much can forget about the current savegame...I have no cities, a crummy little army, 17k of debt and enemies near. :cry: I managed to beg the Huns for a ceasefire, but that was probably my greatest achievement so far.

I'm tempted to start over with a people far, FAR away from the Huns. Like Morrocans or something. :P


On the bright side...the expansion looks really cool. New factions, units, features, better unti detail...when I turned everything up with 4 massive armies in sight I chugged tho...and I have a high-end pc. :roll: So Derf, you can try it..I'll just stick to very high but not superhigh graphics :P

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Thu Oct 13, 2005 10:00 am
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