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When two Geforce 6600 GTs in SLI mode just aren't enough.... 
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Felix Rex
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Post When two Geforce 6600 GTs in SLI mode just aren't enough....
....why not 4?

http://www.tomshardware.com/hardnews/20 ... 55843.html

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Fri May 27, 2005 3:26 pm
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Minor Diety
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Holy crap. :o

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Fri May 27, 2005 4:05 pm
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Marquis
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when would you ever need 4??

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Sat May 28, 2005 7:16 am
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Felix Rex
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lol, why would you ever need 2?

Maybe play Elder Scrolls: Oblivion at 1600x1200 with full antialiasing and everything else jacked up....

while playing B&W2 in the background....

and rendering a complex ray-traced scene.

:p

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Sat May 28, 2005 1:22 pm
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For in game raytracing? :)

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Sat May 28, 2005 1:31 pm
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Crazy.

That system defenatly needs watercooling, think of the noise it'll make :D

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Sun May 29, 2005 2:59 am
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Franny wrote:
when would you ever need 4??


Microsoft wrote:
1980 "DOS addresses only 1 Megabyte of RAM because we cannot imagine any applications needing more."


Bill Gates wrote:
1981 "640k ought to be enough for anybody."


Microsoft wrote:
1992 "Windows NT addresses 2 Gigabytes of RAM which is more than any application will ever need".

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Sun May 29, 2005 5:28 am
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Felix Rex
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yea, but the expense isn't worth it. By the time we need that kind of power, improved manufacturing capabilities will put the same power in a tenth of the space (or a hundreth, or whatever).

I want another quantum leap in computer performance. I'm thinking 64bit may do just that. *crosses fingers

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Sun May 29, 2005 10:33 pm
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1) SLI
2) Dual Core CPU
3) 64bit mumbojumbo

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Mon May 30, 2005 3:56 am
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Felix Rex
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yea, I doubt SLI will do it...that 'only' doubles performance (roughly). Dual-core looks like a good starting point....properly done, it more than doubles performance since you don't have to jump onto the front side bus to talk between the two+ cores. I'm thinking multi-core + 64bit + improved memory + improved memory buses/controllers will kick us to the next level of processing capabilities.

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