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What do you think is the best party? https://forums.plasmasky.com/viewtopic.php?f=21&t=95 |
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Author: | derf [ Tue Apr 22, 2003 10:00 am ] |
Post subject: | What do you think is the best party? |
Dont give me any of this crap like, "It depends on how you want to play it". What do you think is the best party for IWD2? |
Author: | Rinox [ Tue Apr 22, 2003 11:56 am ] |
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It depends on h...oops.. ![]() |
Author: | derf [ Wed Apr 23, 2003 2:56 pm ] |
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grrrr... No, seriously, comeon. |
Author: | Myrddin L'argenton [ Fri Apr 25, 2003 9:54 am ] | |||||||||
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1 or 2 Forget that I skim read. Just ignore the comment. Unless you can include IWD1 ![]() |
Author: | derf [ Fri Apr 25, 2003 1:24 pm ] |
Post subject: | |
eh? what? i dont understand the way you string words together Myriddin. |
Author: | Inquisitor [ Fri Apr 25, 2003 3:35 pm ] |
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HOF Party: Shield Dwarf LG Fighter/Paladin (Either F 4/P X, or P 2/F X) Human CN Stormlord Halfling CG Lorekeeper Wild Elf NG Druid Tiefling LN Mage/Rogue (More mage than thief, in a a ratio of 2:1 IMO) Moon Elf CG Sorcerer/Sorceress Normal Party: S Dwarf Fighter/Paladin Human Rogue W Elf Druid M Elf Bard M Elf Silverstar Human Sorcerer (or Mage, preferably sorc) |
Author: | Rinox [ Sat Apr 26, 2003 11:21 am ] |
Post subject: | |
Yup, hit the spot there Inqui. The idea being that in HoF spellcasters become VERY important, and fighters to a large extent useless-er. One mega-tank is enough to distract and take the blows while the casters cast. He/she don't have to hit anything, just make sure your casters aren't targetted. In that view, i'd make the tank a dwarven barbarian with humungous CON. In normal mode you just take a "standard" party, with a spellcaster or two, a cleric/druid, a bard, rogue and 2 fighter-chars. Combinations and subraces are arguable ofcourse, but that's the backbone of a good party right there. (again, for non-HoF) |
Author: | Inquisitor [ Sat Apr 26, 2003 2:55 pm ] |
Post subject: | |
With regards to the normal mode party, make the druid and cleric fairly decent fighters, the druid with halberds and spears perhaps, and the cleric with full plate armour and a mace or hammer. That's more than enough for a normal party. |
Author: | derf [ Mon Apr 28, 2003 11:49 am ] |
Post subject: | |
Interesting ideas, they all end up similar to the one i eventually chose. 1. Paladin (human). Need someone with charisma. 2. Barbarian (dwarf). The tank. 3. Cleric (Human). The protector. 4. Wizard (Elf). Artillery. 5. Sorceror (Elf). Artillery. 6. Rogue/Wizard (Elf). Need someone that can "lockpick". |
Author: | Arathorn [ Mon Apr 28, 2003 11:55 am ] |
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Can't you let your paladin or barbarian do the "lockpicking"? |
Author: | derf [ Tue Apr 29, 2003 12:02 pm ] |
Post subject: | |
Hmmmmm, never actually thought of that one. Even if a paladin/barbie have low lockpick skills, will they be effective enough to open every chest? |
Author: | Arathorn [ Tue Apr 29, 2003 1:02 pm ] |
Post subject: | |
Well, in NWN, my monk and Daelan always manage to bash open all chests. I don't know about IWD2, but that 3rd edition rules too isn't it? |
Author: | Inquisitor [ Tue Apr 29, 2003 11:16 pm ] |
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With the mage/rogue, make it a tiefling. The extra dex and int helps. And take no more than 5 levels of rogue, you will have enough points from his/her 19 int to get thief skills. |
Author: | derf [ Wed Apr 30, 2003 3:23 am ] |
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Cheers Inq. |
Author: | Myrddin L'argenton [ Wed May 07, 2003 5:54 am ] | |||||||||
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Can I choose a party out of IWD1? I haven't got two |
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