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Derfs RPG Development (college slacking)
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Author:  derf [ Wed Jan 14, 2004 5:56 am ]
Post subject:  Derfs RPG Development (college slacking)

Anyway, partly to get back on topic and partly to burn some time at college here are my revised weapon damage statistics:

Basically, i need a place where i can both work at home and college when i am bored.

So i have decided to dediate a thread on this lovely forum for the sake of developing my new RPG rules and everually gain development aprooval from big companies.

Feedback is welcome, although it is a secondary function.

MELEE WEAPON STATS:

Weapon 1st DC 2nd DC Speed FDSR Hands Reach Damage
Dagger PIERCE SLASH 10 0 1 1 3
Spear PIERCE BLUDGE 7 1 2 5 5
ShortSword SLASH PIERCE 9 1 1 2 5
LongSword SLASH PIERCE 7 2 1/2 3 6
BastardSword SLASH PIERCE 6 2 1/2 4 7
Two-Handed SLASH 5 2 2 5 8
Axe SLASH 7 2 1/2 2 7
Great Axe SLASH 4 3 2 3 9
Halberd SLASH 3 3 2 5 10
Staff BLUDGE 8 1 2 5 3
Mace BLUDGE 6 2 1/2 2 6
Club BLUDGE 8 1 1/2 2 4
Morning Star BLUDGE PIERCE 8 1 1/2 3 5
Flail BLUDGE PIERCE 5 2 1/2 4 8
Warhammer BLUDGE 6 2 1/2 3 7
Scimitar SLASH 8 2 1/2 2 5

Author:  derf [ Fri Jan 16, 2004 8:43 am ]
Post subject: 

MELEE WEAPON VARIABLES:

Endurance- The HP of a weapons expressed as DP (Damage Points). The more DP, the tougher a weapon is.

Reach- Essentially the length of a weapon. A high Range score means that there is less distance required to strike an enemy.

Craftsmanship- Most craftsmen (e.g. Blacksmiths, Bowyers) will have a distinguished way of making the weapons that they posess or trade.
As a result, there may be weapons that have bonuses and flaws in their making.

FDSR- Full Damage Strength Requirement: The minimum Strength score that a character must posess in order to inflict the maximum Damage of that weapon on an enemy.

DC- Damage Class: The 1st Damage Class is the primary type of damage inflicted upon the enemy. The secondary Damage Class inflics half of the weapons Damage upon striking an enemy.

AP-Agility Penalty: Inflicted upon wearer of applicable armour.

Author:  derf [ Fri Jan 16, 2004 11:32 am ]
Post subject: 

MISSILE WEAPON STATS:

weapon speed reach damage
ShortBow 2 3 2
LongBow 3 4 3
Sling 1 1 1
Crossbow 1 2 4

Author:  derf [ Fri Jan 16, 2004 11:33 am ]
Post subject: 

ARMOUR STATS:

armour Ap DEFLECTION ABSORBSION RESISTANCE
Cloth 0 0 1 0
Padded 0 1 1 0
Leather 0 1 1 1
Studded Leather 1 2 2 1
Chainmail 2 3 2 3
Splint Mail 3 4 3 4
Plate Mail 4 5 4 5

Author:  derf [ Fri Jan 16, 2004 11:33 am ]
Post subject: 

MATERIALS:

material Weight dp
Potmetal 5 1
Bronze 4 3
Iron 7 4
Steel 6 5
Mithril 1 8
Adamantium 8 10

Author:  derf [ Fri Jan 16, 2004 11:34 am ]
Post subject: 

ABILITY SCORES:

Ability roles
Strength Combat Damage, FDSR
Constitution Combat HP
Dexterity Missile Weapon accuracy/Frequency
Agility Combat Attacks
Perception NPC Warnings
Wisdom Full Effect Spell Range
Intelligence Casting Speed/Frequency
Charisma

Author:  derf [ Fri Jan 16, 2004 11:34 am ]
Post subject: 

SPELLCASTING ISSUES:

Issue explanation
Casting Selection A spellcaster can cast any spell he/she has leaned at any time.
Frequency The intelligence of a character determines the number of spells he/she can cast in a period of time.
Forgetfulness Casting spells that have not been recently used causes their effect to be halved.

Author:  RB [ Fri Jan 16, 2004 12:31 pm ]
Post subject: 

derf wrote:
Feedback is welcome, although it is a secondary function.

Whoa! This would be interesting. I cannot log in
to your discussion right now (maybe after two-
three months). But, watching others nearly-allways
can bring you something new.

Anyway, I develop my own 3D FPS/TPS/demi-DND game.
I still work on 3D Engine, overall story and
gathering designers and feedback. Today I should get
Apache, PHP, MySQL so I'll should be able to
organize everything as one site so, if/when I be in
need of feedback, I'll put it on the Web and give
you all the link. Xehe.

Author:  derf [ Fri Jan 16, 2004 1:01 pm ]
Post subject: 

Cool. I'd like to take a look at some if your stuff, especially your "demi" DND stuff.

I understand you can develop 3d engine, story and design. But do you do it as a pass-time or a job?

Author:  RB [ Wed Jan 21, 2004 9:01 am ]
Post subject: 

derf wrote:
...especially your "demi" DND stuff.

Oh, don't laugh. That "demi" DND should be something
Arx Fatalis-like. I said "demi" just because dex 100
shall do nothing if player cannot use it. So, no
point'n'click but slash and see. (if I hit the right
phrases)


derf wrote:
I understand you can develop 3d engine, story and design. But do you do it as a pass-time or a job?

No, I work on it just when I have time for it. It
is not job, and there is not adequate coin-reward
before something is realy done - Sponsors say.

Author:  derf [ Fri Jan 23, 2004 4:58 am ]
Post subject: 

right.

The scope of mine is to develop rules engine for a PC-RPG which is both different from D&D and much more understandable by the player. It is also focused hard on reality and the effects of more combat characteristics.

Author:  RB [ Tue Feb 03, 2004 7:55 am ]
Post subject: 

HEY! Aren't you get lazy since last post? :?

Author:  derf [ Wed Feb 04, 2004 6:46 am ]
Post subject: 

yes, well, you know...Ive had other projects on my mind. I just need this place so that i can add changes from work and college and town.

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