
Sid Meier's Alpha Centauri
Just a little thread for Derf, expanding a little on the game's diplomacy options
http://strategywiki.org/wiki/Sid_Meier% ... /Diplomacy
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 | Quote: Your relationship with other factions consists of one formal value and an informal one. Your formal status with other factions is one of the following: Vendetta, Truce, Treaty and Pact. Additionally, you may have an "informal truce" with another faction.
"Vendetta" is rather self-explanatory: this faction leader has made a promise to destroy your faction, or at least bust it up pretty good. Unless you are the aggressor, of course. "Truce" (or "Blood Truce") means that your two factions have agreed not to attack each other, at least for the time being. "Treaty" ("Treaty of Friendship") is just that, a treaty which represents your two factions' friendship. More importantly, a Treaty means the citizens and organizations of two faction will now trade with each other, meaning you get extra energy credits, straight into the state coffers. The final kind of formal relationship is the Pact ("Pact of Brotherhood"). This means your two factions are committed to helping each other out, which has several manifestations. First, commerce rates double between your two factions, and secondly, your units may stack theirs. This means closer military cooperation is possible, you may defend each other's bases, and your pact mate might even give you units "to defend your territory against aggression". |  |
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The Planetary Council is awesome, too:
So you can imagine the possibilities of this game.

Oh and I should mention that you can buy votes in every session of the Planetary Council, in exchange for credits, tech, a pact, or sometimes just goodwill. In the elections for Planetary Governor it may help swing the vote tally in your favor (the amount of votes a faction has are proportional to its overall strength), but it's much more important when voting on singular issues like aboloshing or reinstating the UN Charter (which prevents you from using nerve gas or WMD's etc) or raising sea levels where every faction, regardless of strength, has a single yea/nay vote. The governor has an executive veto though: unless ALL the other factions vote differently he can veto any planetary decision.
Also, once you smashed another faction, reduced their empire to nearly nothing and managed to make them swear a pact of servitude you can literally have a stooge of yours on the council and force them to vote your way - unless it truly conflicts with their beliefs.
AC is the shit.