ClanKiller.com https://forums.plasmasky.com/ |
|
OpFlash 2 (Satis - Get ready to shit yourself) https://forums.plasmasky.com/viewtopic.php?f=10&t=2867 |
Page 1 of 4 |
Author: | derf [ Sat Jul 12, 2008 3:36 pm ] |
Post subject: | OpFlash 2 (Satis - Get ready to shit yourself) |
http://www.gamersyde.com/stream_7737_en.html I'm saving up for new PC ... right effing now! |
Author: | Satis [ Sun Jul 13, 2008 10:27 am ] |
Post subject: | |
haha...right on. I can only assume that this was not filmed with the in-game engine. If it was....omg.... but yea, looks good. Let's hope it lives up to its predecessor. |
Author: | RB [ Sun Jul 13, 2008 12:56 pm ] |
Post subject: | |
It's sure everybody will need a huge hardware upgrade to get this rendered in real time. |
Author: | derf [ Sun Jul 13, 2008 2:40 pm ] | |||||||||
Post subject: | ||||||||||
It looks that way doesn't it. But there are screenshots with the same level of detail. It would be a bit weird to publish screenshots of non-ingame stuff, so fingers crossed it will really will be that sexy. |
Author: | Satis [ Mon Jul 14, 2008 12:28 pm ] |
Post subject: | |
That'd be cool with me. And yea, I'd definitely need a GPU upgrade. I'm already planning on a CPU upgrade, so why not? Maybe another gig of RAM too. ![]() |
Author: | Rinox [ Fri Jul 18, 2008 7:54 am ] |
Post subject: | |
HAving never played OP, what's so cool about it? What makes it better than all the other tactical team FPS games out there? |
Author: | Satis [ Fri Jul 18, 2008 3:32 pm ] |
Post subject: | |
A few things. 1. It's pretty damn real. Once bullet will take you out. 2. No running and shooting. If you shoot while walking/running you're not gonna hit anything. You need to go prone, aim through the (realistic) sights and fire single rounds or short, controlled bursts. 3. It's wide open. You can go anywhere on the island at any time. Though the missions typically constrain your location, it's about as open as possible. 4. You can drive and fly anything...boats, helicopters, tanks, cars, jeeps, APCs, anything. 5. Easy map editor... there's really no map editor, actually. The maps are static. But you can add stuff to them...like people and buildings and machine gun nests, etc etc, and then script everything. It's not too hard, either. I built some insane fights just for the hell of it. I think that covers the basics. ![]() |
Author: | derf [ Wed Aug 20, 2008 1:04 pm ] | |||||||||||||||||||||||||||||||||||||||||||||
Post subject: | ||||||||||||||||||||||||||||||||||||||||||||||
I'll pretty much reiterate what Satis said.
Yes. If you're lucky, or have the game set to retard mode, you will only be crippled. Result being you can only crawl, or your aiming will be badly fucked. If you're hit, you're a liability to your entire squad, and i'm talking offline playing.
Absolutely. Running and shooting will do shit all. The quickest way to engage a target at more than 50m (commonplace distance is anything between 100-500m) is to immediately hit RMB for gunsights and snap off 1 round. You can shoot while on the move, of without gunsights, but you wont hit anything.
It's as wide open as Oblivion. You can wander away from the mission, but there's no point to do so.
It's surprising how privileged you feel when your NCO orders you to truck the squad to grid ref X.
The map editor is a real gem, and i'm typically somone who hates that kind of stuff. I spent probably total 20 hours messing around with the map editor. |
Author: | derf [ Wed Aug 20, 2008 1:06 pm ] |
Post subject: | |
http://www.youtube.com/watch?v=J17xiUH4 ... E8&index=4 ![]() http://uk.gamespot.com/pc/action/operat ... -interview http://uk.gamespot.com/pc/action/operat ... g=;title;2 - Amphibious vehicles confirmed - Tactically aware AI system - Shot of the Game Menu - Full character personalisation - over 400Gb of data, used for research - weapons, tactics etc - Vehicles, weapons do become worn and dirty when used - 220 sqKm without Sea (4 hours walk, 20 mins in a fast vehicle) - Full geological features, valleys, rivers etc - Live video of destruction shown - Persistence of Damage effects - Dynamic night / day / weather cycle - video shown - Full vehicle embarking animations - Full weapon animations + reloads - Player must learn how to use a weapon based on manuals - 50 Vehicles - Land air, sea - AI - Commander based - AI wathed you and moves their units like a commander - Releasedate : Spring 2009 - Multiplayer - accessibility - - Crossplatoform - simplifying interfaces? enforced codemasters to use innovation in controllability the PC versions have not been dumbed down and neither have the console platforms - Multiplayer game types - definite - Coop and DM + 2 more modes - PLA classified information - apparent the PLA have been making themselves worthy of defeating the americans. - Armies have different balancing attributes such as soldier age, experience, training - uses a dynamic loading system , where the island is shown with out excessive system load |
Author: | Rinox [ Fri Jan 30, 2009 3:55 am ] |
Post subject: | |
Isn't ArmA II the real (ie spiritual, developed by the same team) sequel to the original OP? They both look kinda hot, so I don't care either way really ![]() http://www.bistudio.com/ofp-elite/opera ... -2_en.html |
Author: | Satis [ Fri Jan 30, 2009 6:18 am ] |
Post subject: | |
I remember there was a really crappy 'sequel' to Op Flashpoint released a few years ago. Was it Armed Assault? I can't remember. I know it sucked so bad I never got it. ![]() |
Author: | Rinox [ Thu Apr 16, 2009 9:37 am ] | |||||||||||||||||||||||||||||||||||||||||||||
Post subject: | ||||||||||||||||||||||||||||||||||||||||||||||
Operation Flashpoint 2 preview http://www.eurogamer.net/articles/opera ... ng-preview
Sounds like the wet dream of every tactical team-based realism shooter fan. ![]() |
Author: | Peltz [ Thu Apr 16, 2009 9:57 am ] |
Post subject: | |
I really liked the last sentence of the last quote. Brilliant. |
Author: | Satis [ Thu Apr 16, 2009 3:50 pm ] |
Post subject: | |
haha, yea. Nice to see someone opting for the realistic combat simulator over the arcade shooter. There's a place for both, but the first is far too common. Looking forward to this. |
Author: | Rinox [ Sun May 31, 2009 7:10 pm ] |
Post subject: | |
Arma II review, focusing on its huge scope http://www.eurogamer.net/articles/arma-ii-hands-on |
Page 1 of 4 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |