It was Mole, but neverminds. I was pretty into the stuff, initiating the use of Cyrillic in the game.
I do not know what happens now, but the demo sucked. They apparently didn't hear for the concept of "reuse" of textures and models, making the game in size of one HL1 level and with the graphic poorer of Q3's take about a half of GB in your RAM.

With loading up huge chunks of RAM during the gameplay, after they already made you wait about a 10-30s or maybe a minute to load a single room. wtf?
As well they have a high opinion on their ingame physics. Honestly, physics in Max Payne 2 seem to be lot more gentle on CPU if not even more capable.
Besides, there were some weird illogical things about the level architecture. I drawn their attention on that but so far no one was reacting.
People are massively being impressed with it, because the basic idea has kind of exciting: a real adventure it may become. But replay value is
pretty low.
I describe this game as SF + Ex-mortis.