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Rinox' "to play" list 
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Rinox wrote:
Good call. Doesn't seem to make much sense marketing-wise...but then DA is a PC exclusive and ME2 is multi-platform. I don't think they'll steal too many sales from each other as long as the releases aren't in quick succession.


Well Gamespot lists DA as multiplatform aswell, with the console release being in the 4th quarter of 2009 and the pc around March.

But they are both timed exclusive and the opposites of each other. ME2 being timed exclusive for X360 and DA for PC. Even if they are released at the same time, they will be available to different gamer markets.

EDIT: here's the announcment for consoles. http://www.gamespot.com/ps3/rpg/dragona ... es;title;1

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Tue Jan 06, 2009 3:28 pm
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Mm, good call. I'm happy DA gets an earlier release on pc, that's promising as far details and complexity go. :)

I finished the third and last campaign of Supreme Commander yesterday with the Aeon. They play differently, more so than the other two factions, but they have a few superweapons that are just HAWT.

I loved putting in the Colossus...damn thing is close to unstoppable under the right conditions (ie without heavy air damage) :o I've seen it positively tear apart enemy experimental units in the field and level half of a base on its own. Dang. Colossus ftw. :)


Image


So, another I can scratch from my list. :) Good game, but the tempo is sometimes a little slow during the building phase. Basically, every mission was: build TONS of energy and mass generators, build a lot of AA and some point defense and then start churning out massive armies of your best assault unit, supported by some AA units. :roll:

In the final missions replace "assault units" with "experimental units and battlecruisers" and you'll watlz over the opposition.

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Thu Jan 08, 2009 3:30 am
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Felix Rex
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Yea, that's not too far off. But even though I typically hate RTS's that require massed charges, I enjoy supreme commander. Maybe because I liked building hardcore defenses and watching the enemy get massacred.

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Thu Jan 08, 2009 9:10 am
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Hehehe...well, the thing is: if the AI was any smarter, he'd completely obliterate my bases with the defenses I have in place. Even with totally basic tactics like attacking from a different direction. :roll:

In games like C&C you can turtle much better...in Supreme Commander it's nigh impossible to build a base with huge power/mass income and defend it properly, just because of the sheer size.

Still, good fun. I'm not sure what I will play now (outside of L4D, I mean). We'll see. :) I'd play RA3 but I'm first gonna play a non-RTS.

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Fri Jan 09, 2009 3:06 am
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Started playing Assassin's Creed. Got some good game time in already, but I'm only now starting to get the neatest equipment parts back (throwing knives etc).

Regardless of anything else I will say about this game, one thing is certain: it oozes style. It's a very pretty game, and I could spend a lot of time just wandering the streets between the passers-by. And the whole climbing-to-high-spots to survey the area and making leaps of faith is just hawt shit.

I miss some of the more intricate assassination options of , say, the Hitman series though. In 90% of all cases getting detected is inevitable. :( Not that I mind a good brawl, but you know.

Oh and the fact that you have to ride all the way down from your base every fucking mission gets old quickly. Still, the game compensates with tons of style and elegance.

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Mon Jan 12, 2009 3:09 am
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Felix Rex
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You can fast-travel to the cities from your home base once you've discovered the city once. Yous till need to run from the castle to the exit-point of your home base, but that's not such a big deal.

The game's pretty good... for the main mission targets, you will get discovered every time. For the side missions and such, it's not so bad. It's pretty easy to disappear. Been awhile since I played it, though. fun game but it gets a bit repetitive. Hitman, on the other hand, I replayed a ridiculous number of times.

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Mon Jan 12, 2009 8:12 am
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Yeah, it's no Blood Money...but then again, what is? (bladerunner echo there)


Apparently what you said about going down the mountain to fast-travel is even reduced to walking to the gate of the assassins HQ in a patch. :) I'm starting to see the repetitions now - do 2-3 challenges, go to bad guy's place, sneak in, watch some scene of murder, kill target and run.

It's a good thing the game is such a marvel of style. Running over rooftops and jumping to ledge and shit is pretty fucking awesome, and so is stabbing guards with your hidden knife. :)

I mainly avoid lepers and beggars by always running or going over rooftops. But in the side missions they can be goddamned annoying. And the story is taking the most predictable turn evah. :P

But it's fun, so far. Even for a console port!

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Tue Jan 13, 2009 4:20 am
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Felix Rex
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heh...so you're not doing all the side missions? I did. I even tried collecting the symbols, but gave up on that pretty fast. :roll: Whoever came up with the idea of making people collect 100 items should be shot. GTA, I'm looking at you!

At least in GTA you'd get rewarded for just getting some of them.

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Tue Jan 13, 2009 7:24 am
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Man, I considered collecting those things for one split second: when I was still in the assassin HQ and it told me 1/20 for one of the flags (the HQ flags). I thought 'well, perhaps...doesn't sound too bad.'

Then I went to Jerusalem and I collected another flag and it said '1 out of 100 collected'. And then I noticed that I could collect a hundred knights hospitaler too...etc. That's where I gave up. :roll:

I noticed killing templar knights is a 'collectable' as well. That's slightly more fun. :)

Just for the record, what are we talking about when we talk about side missions? Saving citizens from soldiers, pickpocketing, that kind of stuff right?

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Wed Jan 14, 2009 3:05 am
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yea, that's what I mean. The parts where you unlock hiding places, basically

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Wed Jan 14, 2009 6:33 am
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Yeah, they ain't too bad. They just don't make too much sense.

Fact 1: I'm an assassin who mustn't draw too much attention and get close to his target
Fact 2: Being a vigilante and saving every citizen being harassed by the guards is a surefire way to get noticed

Facr 1+2 together: rescueing all these civvies doesn't make much sense, from a logical pov. IF I'm gonna build a veritable underground resistance movement that adores me (because I'm such a hawt vigilante), I'd have them try and kill the damn target for me. Not have them hold up guards in the streets. :?

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Thu Jan 15, 2009 8:05 am
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Finished Assassin's Creed over the weekend. Great game, good atmosphere and gorgeous graphics and even a fairly intriguing storyline. Did you play it on the xbox or PC btw Satis? Because apparently the PC version has extra content like more types of investigation missions and so on compared to the console. That might explain why I rarely seemed to get bored by them, even if I wasn't exactly delirious about pickpocketing the umpteenth dude for information.

The ending...I was going WTFBBQ at first before I found out it's meant to be the first part of a trilogy. In that case, it's pretty fascinating. Still, I could have gone with a little more context. And it's superduperobvious that the buxom blonde assistant is my inside (wo)man. :roll: As it was obvious that my boss was evil with a big E. :P

Oh and the fights at the end were a little...yeah...not stealthy. When King Richard proposed we (the templar and I) settled our issues with swords I was like 'sure thang!!'. Apparently, in crusade times, a duel means "you fighting through 15 really tough templars and THEN fighting their even tougher head honcho". :roll: The console controls didn't really help things...it wasn't TOO bad but I still had serious troubles getting past that fight. Much more than the end fight itself.

If Ubisoft would have made the pre-assassination investigations more unique, given more attention to the modern-day part of the game and tweaked the console things a little (unskippable cutscenes ftl) I'd love this game for what it was. Now I've got more of a 'sure you're cute but also kinda dumb' feel towards it.

Next game: NWN2.

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Mon Jan 19, 2009 2:40 am
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I played the PC version. And I agree... the game was not bad, but it had some pretty big flaws that made it not awesome. Too bad, too...but maybe they'll get it right in part 2.

Anyway, worth playing at least.

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Mon Jan 19, 2009 9:19 am
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Yeah, definitely. :)

Playing NWN2 as an evil dwarven fighter...been a while since I did that. Played through the fair, the attack on the village, got the shard and now on the road to Neverwinter. I played through this part of the game before so I'm more or less hurrying to avoid too much deja-vu.

Lots of dwarven waraxe mayhem and evil deeds so far! And happy that I didn't have to take those cracker-ass farm boys/girls along. :roll:

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Wed Jan 21, 2009 2:04 am
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Update: I left my hometown and met up with the dwarven monk wannabe at the inn. He's a little too 'nice' for my liking but I appreciate his lust for combat. :) And nice is probably relative anyway, I meant it in comparison to my own character.

Travelled through the marsh to Fort Locke, killed some merchants along the way (got filthy rich for this stage of the game, too), practiced some extortion and saved the tiefling rogue and made her pledge her life to me.

All good fun so far. Me and Khelgar (the other dwarf) are kicking major ass. And the tiefling saves me the trouble of bashing containers and missing out on broken items as a result. :roll:

Two things tho:

- I had to manually adjust (ie cheat) my dexterity to 13. I lowered other stats in compensation, of course. I had to do this because that's the minimum DEX required to get the dodge feat, which in turn is a requirement for the Dwarven Defender prestige class. :? And I checked, there are no other prestige classes that I had access to and that really suit my style...if that were the case I wouldn't have bothered with adapting my stats.

- the inventory/crafting/dialogue screens are rather small on resolutions as high as mine. I can still read things but it's not exactly ideal...I might change to a lower res just to circumvent that. :(

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Thu Jan 22, 2009 2:42 am
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