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Mac Steam Client Live Today 
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Felix Rex
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Post Mac Steam Client Live Today
The Mac version of Steam went live today.

http://www.telegraph.co.uk/technology/a ... -live.html
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Mac users will be able to download Portal, Football Manager 2010 and Torchlight at launch, with more titles added every Wednesday.


The original article that linked to the telegraph article said TF2 was working, but that looks like a big fat lie. However, it'd be pretty awesome to blow the piss out of whiney mac users. :mrgreen:

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Wed May 12, 2010 2:56 pm
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Post Re: Mac Steam Client Live Today
Along with that release Steam is giving away Portal free for all users. All you have to do is click on it to install. I love freebies so even I am downloading the game who knows maybe I'll like it.

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Wed May 12, 2010 4:18 pm
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Minor Diety
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Post Re: Mac Steam Client Live Today
Yeah, about that: at first I thought you could only play it during the launch period...turns out that if you downloaded Portal, you actually owned it. :o That's a pretty massive Valve move.

Of course, I already own it, so doesn't make a difference to me. But if you were doubting to get it or not it may be good to know.

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Wed May 19, 2010 3:49 am
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Felix Rex
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Post Re: Mac Steam Client Live Today
I'm sure they'll be announcing portal 2 in the near future. What better way to advertise than to give away the first portal?

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Wed May 19, 2010 6:29 am
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Post Re: Mac Steam Client Live Today
They already announced it a while back. :)

http://www.eurogamer.net/articles/porta ... ay-details

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Thu May 20, 2010 2:42 am
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Felix Rex
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Post Re: Mac Steam Client Live Today
blocked by work, of course. :roll: Did they announce a release date? I know they announced Portal 2, but I thought it was more along the lines of "Portal 2 is coming out sometime". I'm expecting a "release is imminent" announcement in the next month or two.

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Thu May 20, 2010 6:50 am
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Post Re: Mac Steam Client Live Today
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Portal 2 co-op, story, gameplay details

Portal 2 features a separate two-player co-operative campaign, playable over the internet, and new gameplay features include physics-changing paint.

That's according to various reports and scans that have popped up since Friday's confirmation that Portal 2 is due out this year on PC and Xbox 360. According to Game Informer's latest preview, it's also heading to Mac.

A GameStop product page filled in some of the blanks. "Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers," it explained.

"Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game."

That's not all, either. Although it has subsequently been edited, the page previously confirmed co-op. "The game's two-player co-operative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters," it said.

"This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act co-operatively, but to think co-operatively."


Those details are confirmed in the full Game Informer preview, seen by Eurogamer, which reveals that the co-op campaign stars a paid of bipedal robots (one derived from a GLaDOS-style "personality core", the other from a turret).

Co-op will work online or in local split-screen, and includes various options to assist with communication, including a picture-in-picture mode.

The main single-player campaign will take place hundreds of years after the original Portal, although you still control main character Chell.

On the story side, the recent changes to the first game's end sequence hint at narrative continuity, confirmed in the preview, and Portal 2 will also absorb other details that may have seemed throwaway at the time, like the rows of GLaDOS-style personality cores illuminating the room with the cake during the last scene of the first game.

These cores were individual AIs, some of whom now play secondary characters you encounter in various contexts.

Although your gun will continue to fire just two portals, physical forces will now bleed between them. For example, a portal positioned below a powerful suction tube will maintain that suction across the portal threshold, affecting objects on the other side. There's also a tractor beam.

Perhaps most interestingly, there's even a range of paints that change surface friction and behaviour, which you can distribute through careful portal use. For example, you can paint the floor orange to increase the speed you move over it.

You will also get to see more behind the scenes of the Aperture Science facility. It sounds as though time hasn't been kind to the labs, and of course the further away from the shop floor you get the greater the chance of finding out more of what's going on in the story.

Finally, the preview confirms that Portal 2 will be significantly longer than its predecessor. Despite all the acclaim it attracted, Valve feels it was taking a chance on the original, whereas this time it is more sure of itself.

As marketing director Doug Lombardi puts it in Game Informer, "Portal was a testbed. Portal 2 is a game."

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Thu May 20, 2010 7:12 am
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Felix Rex
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Post Re: Mac Steam Client Live Today
Thanks for the repost. Lots of information there I was unaware of. Now I really need to force shiny to play through the original, since we may get the second to co-op together. :twisted:

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Thu May 20, 2010 7:59 am
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Post Re: Mac Steam Client Live Today
Linux client where art thou?!

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Sun May 30, 2010 7:05 am
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Felix Rex
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Post Re: Mac Steam Client Live Today
supposedly it's coming. Which is pure awesome. I want Linux to become a real gaming OS contender.

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Sun May 30, 2010 8:07 am
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